Description[]
Side tasks are obtained using the Forum, rewarded during Expeditions or requested by your Settlers during triggered events or at the Town Hall (the final bus upgrade). Tasks have a variety of objectives and differing rewards, only one Forum task may be active, but additional tasks may be chosen when the current task has either been completed, failed or abandoned.
Notes:
- Seed rewards are always new discoveries, you will never receive a seed you've already acquired.
- Production of resources, listed below as [number] are not for a fixed quantity, the required amount is seemingly based on settlement size.
- When asked to *produce* items or resources, it is only necessary to generate new items and exchanges in the Trading Post count toward production.
Forum Tasks[]
The forum offers a variety of different tasks and also a small boost to nearby housing. Some tasks can be relatively easy to complete and might help stabilise settler happiness or provide some much needed knowledge to help your settlement establish itself.
Title | Stage | Task | Reward / Failure | |
---|---|---|---|---|
■ | A Big Sunscreen | Build Pergola | ![]() | |
■ | A Delicate Little Plant | Give Water and/or Coal | ![]() | |
■ | A Light For Nighttime | 1 | Connect all Cabins to a Power Grid |
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2 | Connect all Sturdy Houses to a Power Grid | |||
■ | A Radioactive Reminder | Build Memorial | ![]() | |
■ | A Test for the Economy | Produce [number]: Metal Tools Medicine Radiation Suits |
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■ | Additional Survivors | Produce Food & Water [number] Build Shelter: 0/1 (+1) |
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■ | An Unsuspected Opportunity | 1 | Produce 200 meat of a single type. | ![]() |
2 | Gather Plants Herbs produced: (varies) | |||
3 | Irrigation Plant built Water stored: [number] Plastic stored: [number] | |||
■ | Balanced Diet | Gather Food from specified number of sources Food produced: (varies) |
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■ | Dead Bodies on Our Streets | Cemetery built Increase number of Mortician's by 1 |
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■ | Decorations | Build specified amount of Decorations | ![]() | |
■ | Epidemic | 1 | Medicine Produced | Medicine [number] |
2 | Herbs Produced | |||
3 | Radiation Suit Produced | |||
4 | Medical Facility Built | ![]() | ||
■ | Feast | Give Food and Water | ![]() | |
■ | Field Testing | Give Wood and Scrap | ![]() | |
■ | Flourishing Fields of Wheat | Plant Wheat on Fields | ![]() | |
■ | Goldberg Contraptions | Give Plastic and/or Electronics | ![]() | |
■ | Green Dreams | Give Scrap Tools and/or Metal Tools | ![]() | |
■ | Knowledge is Power | Water stored: [number] Coal stored: [number] Deactivate filtration system on Water Towers |
Either: | |
■ | Mysterious Barrels | Recycler Built Metal produced: [number] |
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■ | New Medicine | 1 | Medicine produced: [number] | Might include Settlers, Buildings, Seeds, Knowledge, or New Technologies
(EX: Medicine, Black Salsify, 1 Knowledge) |
2 | Herbs produced: [number] | |||
■ | Old Shafts | Metal Tool stored: [number]
Iodine produced: |
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■ | Old Tools | 1 | Scrap produced: [number] | ![]() |
2 | Build 1 additional Recycler Metal stored: [number] | |||
■ | On Solid Foundations | Sturdy Houses built: [number] | ![]() | |
■ | Our First Settlers | Pioneer Statue decoration built | ![]() | |
■ | Our Settlers Are Low on Health | Herbal Huts built Herbs produced Gather Plants task |
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■ | Outlanders | 1 | Food produced: [number] Water produced: [number] Metal Tools produced: [number] Radiation Suits: [number] |
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2 | Provide housing for Settlers Build campfire Hard Liquor produced: [number] | |||
■ | Research in the area of [branch] | Research a specific technology in the technology branch described. | ![]() | |
■ | Roaming Outlanders | Give Tools, Protective Clothing, Food, Water, Medicine, and Cloth. Uses the tribute interface. | ![]() | |
■ | Sick Outlanders | 1 | Herbal Huts built: [number] Medical Facility built: [number] Herbs produced: [number] Medicine produced: [number] |
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2 | Build cabins: [number] | |||
3 | Water produced: [number] Food produced: [number] | |||
■ | Strange Explorers | Give Food and/or Rations to passing explorers. Uses the tribute interace. |
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■ | Tempting Offer | Give Berries / Herbs / Wheat | ![]() | |
■ | The Ancestors' Technology | Give Decontamination Kits and/or Radiation Suits | ![]() | |
■ | The Cattle Roundup | Trees Planted: 0/50 | ![]() | |
■ | Unknown Researchers | Give Expedition Rations and/or Food. Uses the tribute interface. | ![]() ![]() ![]() | |
■ | Unscheduled Types of Research | Give 150 Scrap, 150 Wood, 25 Cloth, 25 Metal, 25 Plastic | Either: | |
■ | We Don't Have Enough Housing | Provide all settlers with a home. | Scrap & Wood |
Expedition Tasks[]
Expedition tasks are acquired during exploration and the completion of certain Expedition sites. These function largely the same as Forum tasks, ie. you'll be asked to produce or build something, a given number of times and receive rewards for doing so.
Town Hall Tasks[]
When your settlement Bus (primary starting structure) has been completely upgraded, your Settlers will make requests to help appease the needs of the population, these usually require a degree of research and production.
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